﻿package frEngine.shader.filters
{

    public class FilterName extends Object
    {
        public static const SKIN_WEIGHTS:String = "{SKIN_WEIGHTS}";
        public static const SKIN_INDICES:String = "{SKIN_INDICES}";
        public static const NORMAL:String = "{NORMAL}";
        public static const COLOR:String = "{COLOR}";
        public static const UV:String = "{UV}";
        public static const POSITION:String = "{POSITION}";
        public static const PARAM0:String = "{PARAM0}";
        public static const PARAM1:String = "{PARAM1}";
        public static const PARAM2:String = "{PARAM2}";
        public static const PARAM3:String = "{PARAM3}";
        public static const PARAM4:String = "{PARAM4}";
        public static const PARAM5:String = "{PARAM5}";
        public static const PARAM6:String = "{PARAM6}";
        public static const PARAM7:String = "{PARAM7}";
        public static const PARAM8:String = "{PARAM8}";
        public static const vcConst1:String = "{vcConst1}";
        public static const viewPortRect:String = "{viewPortRect}";
        public static const viewProj:String = "{viewProj}";
        public static const fcConst1:String = "{fcConst1}";
        public static const dirLight:String = "{dirLight}";
        public static const dirColor:String = "{dirColor}";
        public static const ambientColor:String = "{ambientColor}";
        public static const T_VetextNormal:String = "{T_VetextNormal}";
        public static const worldViewProj:String = "{worldViewProj}";
        public static const worldView:String = "{worldView}";
        public static const proj:String = "{proj}";
        public static const global:String = "{global}";
        public static const bones:String = "{bones}";
        public static const F_UVPostion:String = "{F_UVPostion}";
        public static const V_ColorOffset:String = "{V_ColorOffset}";
        public static const V_UvOriginalPos:String = "{V_UvOriginalPos}";
        public static const V_GloblePos:String = "{V_GloblePos}";
        public static const V_Screen:String = "{V_Screen}";

        public function FilterName()
        {
            return;
        }// end function

    }
}
